I found dungeons to be a fun break from the tedium of questing. Not to say the game is completely without its redeeming qualities, that is far from the truth. The quests, unfortunately, come down to go here, collect or kill this, and comeback to be awarded a marginal amount of experience. The story line has its moments, the only problem being these interesting story portions are partitioned by innumerable amounts of side quests. Nothing about the game screamed “Play me” most every activity in Blade and Soul has been done before, often times better, in other MMOs. Sure the combat is fun enough, after the early levels that is, but everything else seemed bland. There will be plenty of customization optionsįor all the anticipation surrounding Blade and Soul, it doesn’t provide the kind of new and innovative experience I was expecting. The game is a mixed bag, it does some things right and some wrong, however the things it does correctly may be enough to outshine its rougher aspects by the standards of some players. However optimization issues and lag run rampant, PvE is somewhat lack luster, and gearing at max level can be a bit of a chore. The graphics are great, if a little dated. The question though, does it live up to all the hype? In many ways yes, the game’s combat is reminiscent of classic combo based fighting games, making each encounter engaging and unique. Fans here in the west have long been clamoring for Blade and Soul: the flashy anime inspired graphics and the apparent innovation of its highly touted combat system make NCSoft’s newest experience seem like an amazing proposition. Originally published in Asia, a little over four years ago, the long anticipated game finally makes its way westward. Blade and Soul is a Korean MMORPG recently published by veterans of the MMO industry, NCSoft.
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